I am also levelling my slotted virtue traits, now that the level cap has been increased to 68. In recent weeks I have added additional tiers to my LI Legacies and have also upgraded most of the settings. The gear I obtained from opening 22 Adventurer's Steel-bound Lootboxes has made a significant difference to my performance. As I approach the completion of this expansion I am pleased that I have reached level cap with a relatively robust build. Hence these have been the aspects of the Minas Morgul expansion that I’ve enjoyed the most. But I did flirt with the notion of giving it to Karazgar.Īs ever with LOTRO, it is the strength of the stories and characters, along with the realisation of the world itself which are the game’s greatest strengths. I decided it should be returned to Khîl Tale-spinner as he is a descendant of Voin. The final epilogue where you have to decide who gets the Black Book proved interesting and presented three interesting choices. Once again the musical score by Bill Champagne was outstanding and greatly enhanced the drama. I enjoyed the subtle inference that he may have found Thafar-gathol. I also liked the way that the author of the Black Book, the Zhelruka Dwarf Voin, turned out to be a benign character and was rather moved in the final scene in which he said goodbye to his wife and son and went off to die. The link to Golodir and the lineage of his sword Dúnachar was intriguing. I was suitably impressed by the way the writers tied up all the loose ends, especially the manner in which Gothmog met his fate. To break up the monotony, I decided to tackle the Epic Story as I wanted to see the conclusion of the Black Book of Mordor. So far I have completed the Circles of Wrath, Sorrow, Madness and am currently working on the aptly named Circle of Despair. Although some of the quest stories are well conceived, the realities of completing much of the content in Minas Morgul make it very much an uphill struggle. Completing all of the various tiers of the city is a grueling task and upon completion you’re immediately sent to Thuringwath which has many of the same problems. And you often find yourself rubberbanding and stuttering due to the poor build of the city. The density of the enemies means that you’re continuously pulling aggro when travelling form A to B. Furthermore, Minas Morgul itself is a “lagfest” and you can often find yourself instantly in combat with a mob lurking immediately outside the door of the Rangers camps. The circles of the city are deliberately ponderous to navigate and the quests are padded out with generic filler content that requires you to kill multiple types of mobs. As I suspected, once you start questing in Minas Morgul itself, it all becomes very homogenous. Despite taking a short break out of pure frustration, I decided to grit my teeth and try to finish the Minas Morgul expansion for The Lord of the Rings Online over the last few days.
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